missingthekeep: (Default)
2011-05-12 01:11 am

Homeplot: Aftermath

When Sean doesn't wake up to the sound of the alarm, he assumes that he's just too early. The light in the room begs to differ, though, and while he likely wouldn't be able to get back to sleep either way, he forces himself to begin the tedious process of waking up. That in and of itself is something odd, since it isn't usually a process as such for him, and he has to fight an uncharacteristic sluggishness in his limbs as he stirs under the sheets.

It takes a moment for the truth to come to him, in bits and pieces at first and then all the rest at once, but as soon as he clues in, once he places what it is that feels so strange yet familiar about everything, he pushes himself to sit up in one fast motion. His head swims in protest to the sudden rush, but he's not so foggy that he doesn't know exactly where he is, where he never thought he'd have to wake up again.

"No," he says, his voice hard and flat as he staunchly refuses to believe what's happened for as long as he's able.
missingthekeep: ([CO] Martyr)
2011-04-24 11:43 pm

Homeplot: Last Dance

Truth be told, Sean is scared out of his wits. It's a different kind of fear, though, from the kind he felt when Meredith got hurt on the space station or the first time he tried to propose to her. This is a fear that fuels him, pushes him forward, makes him want to take on the whole damn world just to prove that he can. It's terrifying and exhilarating, and as much as he loves it, it still triggers in him that same old instinct to move, to get out of there, and considering that he's on the eve of a very special occasion, he figures he'll allow himself a bit of indulgence by giving in to the urge.

He's just not going to do it without Meredith.

Everyone's been kept well busy all day with the multitude of last-minute tasks that seem to spring up out of nowhere with weddings, even small affairs such as this one, and night is falling by the time he manages to sneak off for the north tower. He makes sure that Theresa's well taken care of before he does (after months spent thinking she was dead, everyone is more than eager to dote on the girl), leaves a note to Meredith in their bedroom for whenever she can break away herself, telling her where to join him, and then he waits.

He figures that she'll be wanting for a breather as well.
missingthekeep: ([CO] Don't got this)
2011-04-20 03:02 am

Homeplot: I Loved Her First

The second time that Sean sets out at the crack of dawn, it's with considerably more determination and with a far different attitude. The days since his breakdown certainly haven't been easy, but every day the pain grows a little duller, seems a little further away. He'll always miss Maeve fiercely, always regret so much about what happened to her, but he's got other things to live for now, and that's not anything he should feel guilty about. She took a piece of him with her when she died, but he's always been able to stand as his own man, and he's kept a piece of her with him, as well. He'll get by.

More important than his pain abating with the days, perhaps, is the fact that the days continue to pass with a stunning regularity. They rapidly turn into weeks, with Sean and Meredith still solidly back in the real world, not a beach or palm tree in sight. It's too good to be true, but even a healthy dose of skepticism can only go so far when a man's every sense other than his gut is telling him something's real. So when the day finally comes that he can no longer treat this as a mere temporary reprieve, he becomes a man on a mission. If this is real (even now, even as he commits himself to the idea, the almighty if remains important), the time to continue shirking his responsibilities has passed.

He doesn't like the idea of leaving Meredith alone while he runs off (all in the name of duty, as always, boyo), but taking her along with him as he tracks down his errant cousin just isn't an option. He needs to be smart about this, efficient and safe, and these aren't traits that he tends to possess when Meredith's involved. Besides, he's pretty sure that she likes it even less, so he can't complain. Instead, he just promises to return within the week and prays that she'll be safe on her own in the meantime. Anything can happen, and it usually does, but treating her like a china doll to be coddled and fussed over is no way to begin their life together. He has to trust that she can take care of herself, no matter how much the act of leaving hits way too close to issues he's still working his way through.

He finds Tom on his very first night out, tucked snugly away in one of his nicer hidey holes, a drab but spacious apartment in Galway, no doubt funded through all manner of dark dealings. There's a fight, of course, but it's mostly just a formality. Tom never questions how Sean found out about Terry, and he never bothers to pretend that he has any real claim to be raising her. Hell, maybe it's for her safety that the other man never goes all out in taking Sean to task for coming to take her away. Maybe he really does care for her. It doesn't matter. He's come to take his daughter home, to wipe all the crime and the alcohol and the hurt clean from her life before she even has to go through it all. There are complexities and tricky questions about the child in his arms and the woman he once knew who'll never exist now that he'll have to address eventually, but for the first time in either of their lives, he knows that he's doing what's right with regards to Theresa. Tom doesn't enter into it. Their mutual hatred was well-earned on both sides, and it's far too late to do anything about that.

He's back before even three days elapse, most of it due to his taking the roads a lot slower once he's no longer traveling alone. That's one promise kept. A good start, he thinks as he arrives home and heads inside with a small, squalling bundle in his arms. Now comes the hard part: everything else.
missingthekeep: ([comic] Only a cliché 'til it's you)
2011-04-11 12:27 am

Homeplot: Ghosts

He means to do it for days before he actually gets around to going. Every time he and Meredith leave the castle, something in Sean wants to take him down the path that branches off to the small cemetery off by the forest's edge, but he can never bring himself to actually do it. He knows that he needs to, and that it should be sooner rather than later even with the way the expectation that he'll wake up back on the island gets a little smaller every day, but that doesn't make it something he can just slip into his routine. He needs to block off a specific time to do it, to slink off on his own and just pay his respects like he should have days ago, years ago.

Since he knows that the chance isn't just going to come up on its own, he eventually makes it, waking just before dawn and dressing by the light of the remains of last night's fire. When Meredith asks him where he's going, he tells the truth, but he also doesn't stick around to talk about it, heading out right as the sun peeks over the horizon.

When he gets there, he isn't sure what to do. He feels like he should say something, but he can't stand the thought of wondering whether or not she can hear him. In the end, he winds up just staying stock still in front of the great stone angel standing tall amidst the rows of graves (sticking out from the crowd even in death, that's his Maeve), much like the last time he was in this spot. The only other time.

He stays far longer than he intends to, long enough for a promising morning to turn into a chilly, gray afternoon, but still he doesn't leave. Eventually, once the groundskeeper's finished his rounds for the day and Sean's sure that he's alone, he sits, his elbows resting on his knees. He's not sure what coming out here was supposed to accomplish, but he's pretty sure it's not doing it, although the knowledge that his memory of the words etched in the stone is perfect comes as an odd sort of reassurance.

Maeve Rourke Cassidy

21 May, 1955 - 24 May, 1978

Since the lovely are sleeping,
Go sleep thou with them.


At least some things haven't faded. Cold comfort, but sometimes, that's all he can take.

Finally, after hours of clearing his throat and changing his mind at the last second, he manages to speak, little more than a whisper.

"I miss you."

No one hears it.

He doesn't get up.
missingthekeep: ([CO] Askance)
2011-04-04 03:02 am

Homeplot: Home Free

Another day down without waking up in the expected place, yet another spent traveling, and as nice as their time in London was, Sean's really not sure what to make of all this anymore, which is making him nervous. Never would he have imagined that upon finally coming back to his family's home for the first time since losing Maeve, he'd have bigger concerns on his mind than that, but as he sits behind the wheel of the small off-road vehicle with Cassidy Keep looming in the distance, the implications of his return are only a small portion of what's got him so edgy. Most of his attention is focused firmly on not thinking about the one thing that's been taboo since this all started: the quiet, increasingly difficult to ignore thought that maybe this is it. Maybe there won't be any waking up elsewhere for them this time, maybe, for one reason or another, they succeeded in getting out together.

But he's not thinking like that. He can't. It would just be setting himself for disappointment, and there's already more than enough of that in his life. He's not stupid.

But it's been almost a week now.

"Almost there," he says to Meredith, deceptively light, although he has to speak up over the rattling of the vehicle as they move over increasingly bumpy terrain.
missingthekeep: ([CO] Got my attention)
2011-03-28 07:23 pm

Homeplot: On a Jet Plane

Sean's not sure what to think. Since waking up in their Washington hotel room yet again that morning, he's been in a perpetual state of unease that has nothing to do with the absolute reaming that is no doubt in store for him in London. He's half-tempted to suggest just going on the lam with Meredith for however much longer this lasts, but for now, he spends his time fidgeting in his cramped economy seat on the plane (maybe he'd been on something of a spending spree, but the tickets had been booked on their behalf), playing with a tiny, empty scotch bottle.

"Least all yer paperwork went through without a hitch," he says, looking over at Meredith with a cheerfulness that, vague unease aside, remains pretty genuine after the events of the last day. Maybe they should have gone back by now, maybe there's more to this than they initially thought, but whatever they're facing, they're still facing it together.
missingthekeep: (Default)
2011-03-28 07:22 pm

Homeplot: Extra Innings

Sean wakes to a dull, throbbing pain in his shoulder, and he spends a few long moments trying to figure out whether he expected that or not before realizing that it doesn't really matter. His eyes snap open a moment later, though, already knowing what's going to greet him: a darkened room that isn't their own, familiar only because of its similarities to the many other hotel rooms he's stayed in in the past. Whatever this is, it's not quite over yet, although he feels about a thousand times better now that he's got a few hours of sleep in him.

"Meredith," he whispers, gently nudging her under the covers. "Meredith, wake up." If she wants some more sleep, she can always go back to it once she's finished indulging him.
missingthekeep: ([CO] Bang bang)
2011-03-27 12:00 pm

Homeplot: Endgame

The rest of the ride to Minsk seems to go by absurdly quick, but Sean knows that that's got to do with nothing but the fact that he still isn't sure what the hell he's going to do once they get there. It isn't exactly a situation he ever thought he'd get to be in again, not in a long damn time, anyway. Not since he was a whole different person.

Or was he?

Faced with the looming, unsettling prospect of finding out just how far he hasn't come, Sean does the only thing he can think of in the meantime: he stalls. Between the wait for Mystique after her insistence that she stay behind with the remaining soldiers to solidify their cover (surprise, surprise: she never shows back up) and the detour into the city proper for Igor, the interrogator, to get them access to a safe phone line so Wolverine can secure their eventual extraction, he winds up with plenty of time to convince Team X to let him hang back with the truck while they do the initial storming of the castle, so to speak. Given how fortified the safehouse no doubt will be, it just makes sense to keep an ace in the hole for when the bullets start flying (technically, that's supposed to be if, but they all know better than that) instead of throwing everything they have at the place all at once.

So here he is, standing outside the truck with Meredith just before noon, Igor still sitting in the driver's seat (he'd grown much more cooperative after finally agreeing to defect instead of letting himself be inevitably executed as a traitor to mother Russia) as the others sneak off to ambush the Black Widow. This is the endgame. Do or die, and all those cliches. He'd better not screw it up.
missingthekeep: ([CO] Darker days)
2011-03-27 03:36 am

Homeplot: Border Crossing

It's a long damn time before they manage to get a moment to themselves. The ride to the border had been miserable, dealing with awkward explanations in between jibes and taunts from a man who seemed more enamoured with the idea of killing the two of them than the target of his mission, so much so that by the time they came across Romanova's car abandoned by the side of the road about twenty miles out, Sean had been ready to put a bullet between Creed's eyes and try his luck on his own with Meredith. Still, the prospect of wandering stranded through Soviet territory with no reason for being there, legal or otherwise, struck him as marginally more insane than playing along with all of this, so he reined in the impulse.

They almost snagged a minute alone at the guard station, but Wolverine had vetoed his request to stay with her in the back of the truck at the last second, leading to an argument that had ended with his taking her along as they ventured out. It had ended both far better and far worse than it could have; the guards had all been dead, which made things pretty easy for them, but the perpetrator had insisted on tagging along with them the rest of the way, and if there was one person he trusted less in all of this than Creed, it was Mystique. Any chance they'd have had to break away from the group to talk after that had been lost when their hostage and driver, Ivan, had made a break for it and needed to be chased down.

All in all, the idea of ditching the lot of them and getting as far as his scream will go is starting to look more and more appealing. Eventually, though, they get their chance.

They're stopped at a small village for supplies to get them the rest of the way to Minsk, where Ivan's informed them the Black Widow is heading. For an interrogator, he sure doesn't know how to keep his mouth shut. Stashing the truck behind a two-storey box of a building (the biggest one in the entire town), a discussion ensues about how to split everyone up to get everything they need. While splitting up at all strikes Sean as a truly terrible idea, given all the unknown factors in the group, it's exactly what he's been wishing for for hours, so he's not about to complain. It's another matter entirely to get them to agree to let he and Meredith go off on their own, but he's nothing if not persistent, and eventually, they strike off under the pretense of securing breakfast for everyone with a plan to meet back at the truck in half an hour.

Finally.
missingthekeep: ([CO] Mixing it up)
2011-03-26 10:32 am

Homeplot: Day 1

The first time they come for Sean, they don't speak. They barge into the room, jolting him awake with a start, and haul him to his feet before he's got the chance to do it himself. There are no pretenses here as the first blow glances off his cheek and sends him right back down to the floor. This isn't an interrogation, and they aren't trying to get anything out of him. They're just softening him up for later. Fighting back proves to be fruitless, there are two of them with a visibly armed third standing in the doorway, and all he can really do is know how to take a hit and try to make certain they don't do him any real damage.

It goes on so long that Sean wonders if they're just going to try to beat him to death and be done with it, but they do eventually back off, leaving him battered and spitting out blood in the dingy, white-tiled room as they leave. The solid oak door closes with a bang, and then he's alone in the dark to figure out what's happening to him, the only light in the room coming from a small, barred window in the door.

He preferred it when his major concern was the beating.

The man in the doorway had been a cop, Polish from the look of the uniform. The two working him over, though, had been wearing suits. KGB then, most likely. While he can work out a few alternate scenarios for that, he can't afford to waste his time dancing around the most obvious one, no matter how much it hurts.

"Home sweet home, boyo."

The last thing he remembers before turning up on the island is beating on a Russian girl who'd just been in a car accident in broad daylight, it only makes sense that he'd land himself in prison for it, and with the way he'd been tailed ever since Berlin, the KGB would have ensured he didn't waste his time in regular lockup. The table, chairs, and cheaply soundproofed walls mark his surroundings as an interrogation room, and he knows his captors will be back in fairly short order.

If there's one perk to having apparently left the island behind (for now or for good, he can't say), it's that he should have his powers back. Assuming his injuries have healed enough to not affect them too severely, he's not going to be staying locked up for much longer. Having that ace tucked in his back pocket goes a long way toward solving some of his more immediate problems, namely being not far from getting executed and tossed in an unmarked grave hundreds of miles past the Iron Curtain.

Fortunately, he's saved from having to shift his focus to the less pressing but no less important issue of leaving the island and everything that entails by the shadow that falls across the room a moment later. Apparently his new friends hadn't gone far. For a moment, he considers just nailing them through the door, but as much as he'd like to get to freedom as quickly as possible, and as much as he doesn't like waiting when he's still not positive if his scream will be up to the task after nearly three years and a still-healing throat, knowledge is power, and he needs all he can get. If they weren't going to try questioning him eventually, he'd already have a bullet in his head. Adopting a defensive stance, he takes up position in a far corner of the room and readies himself for round two.