Sean Cassidy (
missingthekeep) wrote2011-03-26 10:32 am
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Homeplot: Day 1
The first time they come for Sean, they don't speak. They barge into the room, jolting him awake with a start, and haul him to his feet before he's got the chance to do it himself. There are no pretenses here as the first blow glances off his cheek and sends him right back down to the floor. This isn't an interrogation, and they aren't trying to get anything out of him. They're just softening him up for later. Fighting back proves to be fruitless, there are two of them with a visibly armed third standing in the doorway, and all he can really do is know how to take a hit and try to make certain they don't do him any real damage.
It goes on so long that Sean wonders if they're just going to try to beat him to death and be done with it, but they do eventually back off, leaving him battered and spitting out blood in the dingy, white-tiled room as they leave. The solid oak door closes with a bang, and then he's alone in the dark to figure out what's happening to him, the only light in the room coming from a small, barred window in the door.
He preferred it when his major concern was the beating.
The man in the doorway had been a cop, Polish from the look of the uniform. The two working him over, though, had been wearing suits. KGB then, most likely. While he can work out a few alternate scenarios for that, he can't afford to waste his time dancing around the most obvious one, no matter how much it hurts.
"Home sweet home, boyo."
The last thing he remembers before turning up on the island is beating on a Russian girl who'd just been in a car accident in broad daylight, it only makes sense that he'd land himself in prison for it, and with the way he'd been tailed ever since Berlin, the KGB would have ensured he didn't waste his time in regular lockup. The table, chairs, and cheaply soundproofed walls mark his surroundings as an interrogation room, and he knows his captors will be back in fairly short order.
If there's one perk to having apparently left the island behind (for now or for good, he can't say), it's that he should have his powers back. Assuming his injuries have healed enough to not affect them too severely, he's not going to be staying locked up for much longer. Having that ace tucked in his back pocket goes a long way toward solving some of his more immediate problems, namely being not far from getting executed and tossed in an unmarked grave hundreds of miles past the Iron Curtain.
Fortunately, he's saved from having to shift his focus to the less pressing but no less important issue of leaving the island and everything that entails by the shadow that falls across the room a moment later. Apparently his new friends hadn't gone far. For a moment, he considers just nailing them through the door, but as much as he'd like to get to freedom as quickly as possible, and as much as he doesn't like waiting when he's still not positive if his scream will be up to the task after nearly three years and a still-healing throat, knowledge is power, and he needs all he can get. If they weren't going to try questioning him eventually, he'd already have a bullet in his head. Adopting a defensive stance, he takes up position in a far corner of the room and readies himself for round two.
It goes on so long that Sean wonders if they're just going to try to beat him to death and be done with it, but they do eventually back off, leaving him battered and spitting out blood in the dingy, white-tiled room as they leave. The solid oak door closes with a bang, and then he's alone in the dark to figure out what's happening to him, the only light in the room coming from a small, barred window in the door.
He preferred it when his major concern was the beating.
The man in the doorway had been a cop, Polish from the look of the uniform. The two working him over, though, had been wearing suits. KGB then, most likely. While he can work out a few alternate scenarios for that, he can't afford to waste his time dancing around the most obvious one, no matter how much it hurts.
"Home sweet home, boyo."
The last thing he remembers before turning up on the island is beating on a Russian girl who'd just been in a car accident in broad daylight, it only makes sense that he'd land himself in prison for it, and with the way he'd been tailed ever since Berlin, the KGB would have ensured he didn't waste his time in regular lockup. The table, chairs, and cheaply soundproofed walls mark his surroundings as an interrogation room, and he knows his captors will be back in fairly short order.
If there's one perk to having apparently left the island behind (for now or for good, he can't say), it's that he should have his powers back. Assuming his injuries have healed enough to not affect them too severely, he's not going to be staying locked up for much longer. Having that ace tucked in his back pocket goes a long way toward solving some of his more immediate problems, namely being not far from getting executed and tossed in an unmarked grave hundreds of miles past the Iron Curtain.
Fortunately, he's saved from having to shift his focus to the less pressing but no less important issue of leaving the island and everything that entails by the shadow that falls across the room a moment later. Apparently his new friends hadn't gone far. For a moment, he considers just nailing them through the door, but as much as he'd like to get to freedom as quickly as possible, and as much as he doesn't like waiting when he's still not positive if his scream will be up to the task after nearly three years and a still-healing throat, knowledge is power, and he needs all he can get. If they weren't going to try questioning him eventually, he'd already have a bullet in his head. Adopting a defensive stance, he takes up position in a far corner of the room and readies himself for round two.
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They keep asking who she is and what she's doing here and she doesn't have the answers they want, doesn't have any answer other than her name, because she doesn't know where here is or how she got here. It's not what they want to hear, which she's pretty sure means a lot worse than getting pushed around and yelled at soon, and somehow that just pisses her off. Not that she can do a lot about, not that there's anything productive about getting angry, but again, it's better than being afraid, though she probably should be. Being American, being a doctor, being an innocent bystander don't mean much when she doesn't know what she was standing by, can't explain the hows and whys of her being here, has no identification. Looking around the cell, she can't see any way out whatsoever, and that anger, that fear creeping in against her will now, all it's good for is not thinking about the fact she isn't home.
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It could be anyone, he tells himself. It's likely got nothing to do with him. Hell, knowing his luck, it's probably Mystique come to make his life that much more difficult. But this isn't the first time since arriving on the island that he's unexpectedly woken up elsewhere, and while he knows better than to get his hopes up, he can't help but ask what if...
"What woman?" he barks, stopping the first agent in his tracks as he advances. The one casts a quick look over at his comrade before facing Sean again with a serious expression.
"Mr. Cassidy, you are not in position to be asking questions of us," he says in lightly accented English. "Do you know something about this?"
Sean doesn't reply, only glares, unwilling to reveal just how in the dark he is right now, and the man continues.
"Because if you do, it would save us and the woman in question a lot of trouble if you could tell us."
At this, the policja, already on edge, seems to snap and starts yelling at him in Polish. While Sean's knowledge of the language is rudimentary at best, he manages to catch one thing before the man gets himself a swift dismissal by the KGB agent: "Where did she come from?"
It's hardly a confirmation of anything, but it's enough for Sean, particularly when he's already itching to get out.
Before the agents have a chance to react further, he opens his mouth and screams.
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He's in a short hallway lined with glass office doors that stand in stark constant to the dark wood of the room he was in, ending in a stairwell that he heads for immediately. He's greeting almost immediately by the sound of pounding footsteps and barked commands to stop as three more uniformed officers come charging up the stairs to investigate the racket. Sean wastes precious seconds threatening them and trying to get them to back down, but without knowing what he can do, they have no real reason to be worried about the bloodied lunatic waving a gun at them and he winds up bringing out his scream again just in time to deflect a bullet. None of them get the chance to fire on him again and he exits onto a short row of rudimentary holding cells.
One of them is occupied.
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"Sean!" Questions, details, making sure he's alright, all of it can wait until they manage to get free of this place. "Sean, oh, thank god, get me out of here," she says, equal measures panic and relief threatening to overwhelm her now that there's some semblance of a solution, now that she has him again.
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"Get back," he orders, fiddling with the lock for a moment before he hits it with a tightly concentrated beam of sound, causing it to warp and unlatch itself. It's harder on his throat, but he's hesitant to take the battering ram approach with her so near. "Are ye alright?" he asks in a hurry as he swings the door open. "I swear ta God, if anyone's so much as laid a finger on ye..."
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He screams just as one of them opens fire, the bark of the weapon drowned out by his voice as the bullets are deflected harmlessly away and both men slam mercilessly back. One of them hits his head on the door behind him at a bad angle, but Sean doesn't have time to worry about whether he's alive or dead. He starts edging along the wall so that Meredith can have cover, heading for their crumpled bodies. The added complication of his attack keeps the cops down just long enough for Sean to trade in his pistol for one of the AK-47s, which allows him to keep them down with a spray of bullets strafing across the room.
"Meredith, grab the other one," he says before raising his voice to order the remaining officers to stay down, hoping that those who don't understand German will be able to catch his meaning easily enough anyway.
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It happens quickly, all of it over in a matter of seconds. One moment, the coast looks clear. The next, the agent with the AK rounds the corner and it's only sheer dumb luck that finds him aiming first in the wrong direction as he looks for them. It's an advantage of a fraction of a second, but Sean uses it well, opening fire just as the man turns, knocking the rifle out of his hands and doing some pretty severe damage to his hands in the process. He almost wants to tell Meredith not to look, but there's no time as the other two come storming in and Sean does the only thing he can think of to take them down quickly without resorting to further burning out his voice: he brings them down at the knees.
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"Looks like somebody beat us to your rescue operation, Logan," the woman says coolly, clearly displeased with any manner of complication. The day has been full of them, as Sean recalls.
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Wolverine doesn't get the chance for a rebuttal, because they're suddenly interrupted by a few brave officers edging toward the door, gun barrels trained on the crowd below. Maverick spots them first and grabs a pair of concussion grenades from beneath his peasant rags, tossing them up the stairs, through the front doors, and sending the police scattering for cover as twin explosions rock the building.
"The alley!" Wolverine shouts over the din, beckoning toward a break between buildings across the street. "Get out of the open!"
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"Nobody's being dragged into anything," says Maverick, his voice clipped and stern. "We came here to help liberate the good inspector, and now that's done. Letting additional stragglers in on the mission wasn't part of the plan. Who are you?" he asks, addressing the last part towards Meredith.
Wolverine seems to be trying to beckon Sean over for some kind of tête-à-tête, but he doesn't budge, unwilling to leave Meredith's side.
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Cassidy looks about ready to hit him for that, but seems to think better of it at the last second, glaring daggers as he grits out a reply. "She's wi' me, an' she's no threat t'you lot or yer precious mission. That's all ye need."
Wolverine's willing to accept that, and while the others remain skeptical, Sabretooth is the only one who'll push and he knows better than to do it just yet. "With the mad-on you've got for the Widow, we were figuring you'd be coming with, but babysitting a civilian isn't an option."
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"Look, normally I'd jus' be wantin' ta bugger off an' let ye all go on yer merry way, but in case ye havenae noticed, we're a mite stuck. If'n ye can get us out o' here, ye'll have me full cooperation."
Logan looks to be mulling it over for a second, before he gives a grunt and nods, much to the surprise of his teammates. "You can't be serious," Maverick starts, but Wolverine cuts him off.
"They'll be fine. Since I didn't get the chance here, this can be your payback for saving my skin back in Berlin, Irish. The job comes first, though, and the second either o' you -- any o' you, for that matter -- starts holding us back, they're getting cut loose, no questions asked."
Sean nods, glancing quickly at Meredith in the hopes that she'll do that same. "I'll take care o' her."
He's still grinning, but the amusement's gone out of Creed's voice when he speaks again, replaced with pure malice. "An' if you don't, I'm sure she bleeds real nice. It's win-win."
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"Then hand off your weapons, and let's go," he says, growing impatient with Cassidy's obvious hesitation. "Nothing personal, we can just hide 'em better and you two are way too conspicuous as it is. We've got a truck parked a block away, and a-" He pauses, eyes suddenly locked across the street where another man in a suit is making his way toward the police station, unarmed but carrying a briefcase. Likely the interrogator, just in time for a missed appointment with Cassidy. Quick change of plan, then.
"Creed, grab him. And don't kill him. We'll need him if we want to find out where the Widow's going to be crossing the border. Let's get out of here."
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Leaning in close as they get to the truck, a small, run-down old thing, he drops his voice to a whisper, knowing full well that it won't stop anyone from hearing if they really want to.
"We'll get through this."
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