Sean Cassidy (
missingthekeep) wrote2011-03-26 10:32 am
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Homeplot: Day 1
The first time they come for Sean, they don't speak. They barge into the room, jolting him awake with a start, and haul him to his feet before he's got the chance to do it himself. There are no pretenses here as the first blow glances off his cheek and sends him right back down to the floor. This isn't an interrogation, and they aren't trying to get anything out of him. They're just softening him up for later. Fighting back proves to be fruitless, there are two of them with a visibly armed third standing in the doorway, and all he can really do is know how to take a hit and try to make certain they don't do him any real damage.
It goes on so long that Sean wonders if they're just going to try to beat him to death and be done with it, but they do eventually back off, leaving him battered and spitting out blood in the dingy, white-tiled room as they leave. The solid oak door closes with a bang, and then he's alone in the dark to figure out what's happening to him, the only light in the room coming from a small, barred window in the door.
He preferred it when his major concern was the beating.
The man in the doorway had been a cop, Polish from the look of the uniform. The two working him over, though, had been wearing suits. KGB then, most likely. While he can work out a few alternate scenarios for that, he can't afford to waste his time dancing around the most obvious one, no matter how much it hurts.
"Home sweet home, boyo."
The last thing he remembers before turning up on the island is beating on a Russian girl who'd just been in a car accident in broad daylight, it only makes sense that he'd land himself in prison for it, and with the way he'd been tailed ever since Berlin, the KGB would have ensured he didn't waste his time in regular lockup. The table, chairs, and cheaply soundproofed walls mark his surroundings as an interrogation room, and he knows his captors will be back in fairly short order.
If there's one perk to having apparently left the island behind (for now or for good, he can't say), it's that he should have his powers back. Assuming his injuries have healed enough to not affect them too severely, he's not going to be staying locked up for much longer. Having that ace tucked in his back pocket goes a long way toward solving some of his more immediate problems, namely being not far from getting executed and tossed in an unmarked grave hundreds of miles past the Iron Curtain.
Fortunately, he's saved from having to shift his focus to the less pressing but no less important issue of leaving the island and everything that entails by the shadow that falls across the room a moment later. Apparently his new friends hadn't gone far. For a moment, he considers just nailing them through the door, but as much as he'd like to get to freedom as quickly as possible, and as much as he doesn't like waiting when he's still not positive if his scream will be up to the task after nearly three years and a still-healing throat, knowledge is power, and he needs all he can get. If they weren't going to try questioning him eventually, he'd already have a bullet in his head. Adopting a defensive stance, he takes up position in a far corner of the room and readies himself for round two.
It goes on so long that Sean wonders if they're just going to try to beat him to death and be done with it, but they do eventually back off, leaving him battered and spitting out blood in the dingy, white-tiled room as they leave. The solid oak door closes with a bang, and then he's alone in the dark to figure out what's happening to him, the only light in the room coming from a small, barred window in the door.
He preferred it when his major concern was the beating.
The man in the doorway had been a cop, Polish from the look of the uniform. The two working him over, though, had been wearing suits. KGB then, most likely. While he can work out a few alternate scenarios for that, he can't afford to waste his time dancing around the most obvious one, no matter how much it hurts.
"Home sweet home, boyo."
The last thing he remembers before turning up on the island is beating on a Russian girl who'd just been in a car accident in broad daylight, it only makes sense that he'd land himself in prison for it, and with the way he'd been tailed ever since Berlin, the KGB would have ensured he didn't waste his time in regular lockup. The table, chairs, and cheaply soundproofed walls mark his surroundings as an interrogation room, and he knows his captors will be back in fairly short order.
If there's one perk to having apparently left the island behind (for now or for good, he can't say), it's that he should have his powers back. Assuming his injuries have healed enough to not affect them too severely, he's not going to be staying locked up for much longer. Having that ace tucked in his back pocket goes a long way toward solving some of his more immediate problems, namely being not far from getting executed and tossed in an unmarked grave hundreds of miles past the Iron Curtain.
Fortunately, he's saved from having to shift his focus to the less pressing but no less important issue of leaving the island and everything that entails by the shadow that falls across the room a moment later. Apparently his new friends hadn't gone far. For a moment, he considers just nailing them through the door, but as much as he'd like to get to freedom as quickly as possible, and as much as he doesn't like waiting when he's still not positive if his scream will be up to the task after nearly three years and a still-healing throat, knowledge is power, and he needs all he can get. If they weren't going to try questioning him eventually, he'd already have a bullet in his head. Adopting a defensive stance, he takes up position in a far corner of the room and readies himself for round two.
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It happens quickly, all of it over in a matter of seconds. One moment, the coast looks clear. The next, the agent with the AK rounds the corner and it's only sheer dumb luck that finds him aiming first in the wrong direction as he looks for them. It's an advantage of a fraction of a second, but Sean uses it well, opening fire just as the man turns, knocking the rifle out of his hands and doing some pretty severe damage to his hands in the process. He almost wants to tell Meredith not to look, but there's no time as the other two come storming in and Sean does the only thing he can think of to take them down quickly without resorting to further burning out his voice: he brings them down at the knees.
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"Looks like somebody beat us to your rescue operation, Logan," the woman says coolly, clearly displeased with any manner of complication. The day has been full of them, as Sean recalls.
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Wolverine doesn't get the chance for a rebuttal, because they're suddenly interrupted by a few brave officers edging toward the door, gun barrels trained on the crowd below. Maverick spots them first and grabs a pair of concussion grenades from beneath his peasant rags, tossing them up the stairs, through the front doors, and sending the police scattering for cover as twin explosions rock the building.
"The alley!" Wolverine shouts over the din, beckoning toward a break between buildings across the street. "Get out of the open!"
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"Nobody's being dragged into anything," says Maverick, his voice clipped and stern. "We came here to help liberate the good inspector, and now that's done. Letting additional stragglers in on the mission wasn't part of the plan. Who are you?" he asks, addressing the last part towards Meredith.
Wolverine seems to be trying to beckon Sean over for some kind of tête-à-tête, but he doesn't budge, unwilling to leave Meredith's side.
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Cassidy looks about ready to hit him for that, but seems to think better of it at the last second, glaring daggers as he grits out a reply. "She's wi' me, an' she's no threat t'you lot or yer precious mission. That's all ye need."
Wolverine's willing to accept that, and while the others remain skeptical, Sabretooth is the only one who'll push and he knows better than to do it just yet. "With the mad-on you've got for the Widow, we were figuring you'd be coming with, but babysitting a civilian isn't an option."
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"Look, normally I'd jus' be wantin' ta bugger off an' let ye all go on yer merry way, but in case ye havenae noticed, we're a mite stuck. If'n ye can get us out o' here, ye'll have me full cooperation."
Logan looks to be mulling it over for a second, before he gives a grunt and nods, much to the surprise of his teammates. "You can't be serious," Maverick starts, but Wolverine cuts him off.
"They'll be fine. Since I didn't get the chance here, this can be your payback for saving my skin back in Berlin, Irish. The job comes first, though, and the second either o' you -- any o' you, for that matter -- starts holding us back, they're getting cut loose, no questions asked."
Sean nods, glancing quickly at Meredith in the hopes that she'll do that same. "I'll take care o' her."
He's still grinning, but the amusement's gone out of Creed's voice when he speaks again, replaced with pure malice. "An' if you don't, I'm sure she bleeds real nice. It's win-win."
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"Then hand off your weapons, and let's go," he says, growing impatient with Cassidy's obvious hesitation. "Nothing personal, we can just hide 'em better and you two are way too conspicuous as it is. We've got a truck parked a block away, and a-" He pauses, eyes suddenly locked across the street where another man in a suit is making his way toward the police station, unarmed but carrying a briefcase. Likely the interrogator, just in time for a missed appointment with Cassidy. Quick change of plan, then.
"Creed, grab him. And don't kill him. We'll need him if we want to find out where the Widow's going to be crossing the border. Let's get out of here."
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Leaning in close as they get to the truck, a small, run-down old thing, he drops his voice to a whisper, knowing full well that it won't stop anyone from hearing if they really want to.
"We'll get through this."
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